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Steve Dahlskog

citat My research combines design and Procedural Content Generation for digital games. One challenge is to balance the level of variation and the level of control of the generation of the content. citat
Competence profile: software engineering, system development and digital games. Teaches Artificial Intelligence for Digital Games and Game studies.

Contact details
Telephone:040-66 57127
Visiting address: Nordenskiöldsgatan 1, NI: Plan 6, Hus C
Postal address:Malmö högskola, Teknik och samhälle, 205 06 Malmö
Delivery address:71

  • Publications

  • Selected publications from Malmö University Electronic Publishing.

    Doctoral thesis
    Dahlskog, Steve (2016) Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns. Malmö university, Faculty of Technology and Society, 269, ISBN 978-91-7104-684-0, 978-91-7104-685-7, . (PDF document) (application/pdf)

    Chapters in Monographs
    Fromme, Johannes, Unger, Alexander (red./ed.) | Dahlskog, Steve (2012) Playing Together: The Player’s Repertoire, an Obstacle to Learning. Springer, 329-342, ISBN 978-94-007-2776-2, URL [länk],

    Conference Contributions
    Dahlskog, Steve, Björk, Staffan, Togelius, Julian (2015) "Patterns, Dungeons and Generators" (peer-review paper) 9, Foundations of Digital Games, URL [länk], (PDF document) (application/pdf)

    Altizer, Roger, Zagal, Jose, Waern, Annika, Björk, Staffan (red./ed.) | Olsson, Carl Magnus, Björk, Staffan, Dahlskog, Steve (2014) "The Conceptual Relationship Model : understanding patterns and mechanics in game design" (peer-review paper) 16, DiGRA, (PDF document) (application/pdf)

    Horn, Britton, Dahlskog, Steve, Shaker, Noor, Smith, Gillian, Togelius, Julian (2014) "A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework" (peer-review paper) 1-8, Society for the Advancement of the Science of Digital Games, (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2014) "Procedural Content Generation Using Patterns as Objectives" (peer-review paper) 1-12, URL [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2014) "A multi-level level generator" (peer-review paper) 1-8, IEEE, URL [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian, Nelson, Mark J. (2014) "Linear Levels Through n-grams" (peer-review paper) 7, ACM,

    Hullett, Kenneth (red./ed.) | Dahlskog, Steve, Togelius, Julian (2013) "Patterns as Objectives for Level Generation" (peer-review paper) 8, ACM, (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2012) "Patterns and procedural content generation: revisiting Mario in world 1 level 1" (peer-review paper) Association for Computing Machinery (ACM), ISBN 978-1-4503-1854-9, DOI [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Kamstrup, Andreas, Aarseth, Espen (2009) "Mapping the game landscape: Locating genres using functional classification" (paper) DiGRA, URL [länk], (PDF document) (application/pdf)
  • Other tasks and merits

  • Member of the Nordic Game Awards jury, representing Sweden (2008-2013).

    Member on the Board of Faculty of Technology and Society (2013-2015)

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Malmö högskola
Teknik och samhälle
Institutionen för datavetenskap
WORK 205 06 Malmö Sverige Nordenskiöldsgatan 1
  Malmö högskola  
Teknik och samhälle  
205 06 Malmö
  NI, rum NI: Plan 6, Hus C, Nordenskiöldsgatan 1, Malmö

work 040-66 57127
photo of Steve Dahlskog Steve Dahlskog