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Steve Dahlskog
Lecturer/Programme Co-Ordinator

Competence profile: software engineering, system development and digital games. Teaches Artificial Intelligence for Digital Games and Game studies.

Faculties and departments

Department of Computer Science and Media Technology pil show
Faculty of Technology and Society pil show

Contact details
Visiting address: Nordenskiöldsgatan 1, Niagara, Plan 6, Hus C
Postal address:Malmö universitet, 205 06 Malmö
Delivery address:71

  • Publications

  • Selected publications from Malmö University Electronic Publishing.

    Doctoral thesis
    Dahlskog, Steve (2016) Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns. Malmö university, Faculty of Technology and Society, 269, ISBN 978-91-7104-684-0, 978-91-7104-685-7, . (PDF document) (application/pdf)

    Chapters in Monographs
    Fromme, Johannes, Unger, Alexander (red./ed.) | Dahlskog, Steve (2012) Playing Together: The Player’s Repertoire, an Obstacle to Learning. Springer, 329-342, ISBN 978-94-007-2776-2, URL [länk],

    Conference Contributions
    Dahlskog, Steve, Björk, Staffan, Togelius, Julian (2015) "Patterns, Dungeons and Generators" (peer-review paper) 9, Foundations of Digital Games, URL [länk], (PDF document) (application/pdf)

    Altizer, Roger, Zagal, Jose, Waern, Annika, Björk, Staffan (red./ed.) | Olsson, Carl Magnus, Björk, Staffan, Dahlskog, Steve (2014) "The Conceptual Relationship Model : understanding patterns and mechanics in game design" (peer-review paper) 16, DiGRA, (PDF document) (application/pdf)

    Olsson, Carl Magnus, Björk, Staffan, Dahlskog, Steve (2014) "The conceptual relationship model : understanding patterns and mechanics in game design" DIGRA `14 - PROCEEDINGS OF THE 2014 DIGRA INTERNATIONAL CONFERENCE;, (peer-review paper) 1-16, DIGRA, URL [länk], (PDF document) (application/pdf)

    Horn, Britton, Dahlskog, Steve, Shaker, Noor, Smith, Gillian, Togelius, Julian (2014) "A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework" (peer-review paper) 1-8, Society for the Advancement of the Science of Digital Games, (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2014) "Procedural Content Generation Using Patterns as Objectives" (peer-review paper) 1-12, URL [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2014) "A multi-level level generator" (peer-review paper) 1-8, IEEE, URL [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian, Nelson, Mark J. (2014) "Linear Levels Through n-grams" (peer-review paper) 7, ACM,

    Hullett, Kenneth (red./ed.) | Dahlskog, Steve, Togelius, Julian (2013) "Patterns as Objectives for Level Generation" (peer-review paper) 8, ACM, (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2012) "Patterns and procedural content generation: revisiting Mario in world 1 level 1" (peer-review paper) Association for Computing Machinery (ACM), ISBN 978-1-4503-1854-9, DOI [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Kamstrup, Andreas, Aarseth, Espen (2009) "Mapping the game landscape: Locating genres using functional classification" (paper) DiGRA, URL [länk], (PDF document) (application/pdf)
  • Other tasks and merits

  • PhD in Computer Science

    Member of the Nordic Game Awards jury, representing Sweden (2008-2013).

    Member on the Board of Faculty of Technology and Society (2013-2015)

blackbox blackbox
Malmö högskola
Teknik och samhälle
Institutionen för datavetenskap och medieteknik DM2
WORK 205 06 Malmö Sverige Nordenskiöldsgatan 1
  Malmö universitet  
205 06 Malmö
  , rum Niagara, Plan 6, Hus C, Nordenskiöldsgatan 1, Malmö

work 040-6657127
photo of Steve Dahlskog Steve Dahlskog